Archive for April 2009

I am seriously considering getting one of those for my next desktop machine. Apart from being very convenient and cheap, they also seem to solve many of the contained heat problems associated with ordinary towers in the mid price range. … Ok all excuses aside, they just look really really cool. And they are really really cheap. That’s good enough. The only thing that worries me is the potential noise and dust that might gather on the components. This is a workspace though and a handy can of compressed air should at least take care of the dust. Noise however could be a more serious problem. I am planning a SLI GTX295 solution so there might be considerable levels of it…

Acrylic Cowboy (actual name)

Acrylic Cowboy (actual name)

Read more about it here (Japanese only)


And here



Using 3 dimensional mid-point displacement (diamond-square) to create asteroids out of spheres:


Subdivisions: 4
Elevation: 26
Iterations: 1000


Subdivisions: 4
Elevation: 26
Iterations: 500


Subdivisions: 4
Elevation: 63
Iterations: 500

Midpoint displacement can be slow depending on the resolution(subdiv) and the number of iterations, but for the quick generation of low-poly asteroid shapes it is an easy to implement, viable model. :)



Of course planets are possible too, but they require a much higher degree of detail…


This blog has no clear focus. It has a focus though, it's just not very clear at the moment...

Dev Env.

Visual Studio 2008 Prof / NUnit / Gallio / csUnit / STools (ExactMagic) / doxygen / dxCore / TypeMock / TestDriven.net / SequenceViz / CLRProfiler / Snoop / Reflector / Mole / FxCop / Subversion / TortoiseSVN / SlikSVN / CruiseControl.net / msbuild / nant

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